Procedure Simulations
Thirty-eight procedures, rendered photorealistically on your own face. The measurements are free; a simulation costs credits because it runs on a GPU. Most people find the change smaller than they pictured — which is the point of seeing it first.
Start with a free analysisNose
Lips & mouth
Lip Filler
Simulates the volume and shape of your lips.
Lip Lift
Simulates the distance between your nose and upper lip.
Lip Reduction
Simulates reduced lip volume.
Corner Lip Lift
Simulates the upward angle of your mouth corners.
Gummy Smile Correction
Simulates how much gum shows when you smile.
Dimple Creation
Simulates cheek dimples.
Eyes & brows
Tear Trough Filler
Simulates the hollow under your eyes.
Blepharoplasty
Simulates upper and lower eyelid skin.
Fox Eye Lift
Simulates the outer corner angle of your eyes.
Canthopexy
Simulates the tilt of your outer eye corner.
Epicanthoplasty
Simulates the inner corner of your eyes.
Ptosis Correction
Simulates upper eyelid height.
Orbital Decompression
Simulates eye protrusion.
Brow Lift
Simulates brow height and arch.
Canthoplasty (Bella Eyes)
Simulates the tilt of your outer eye corners, by reattaching the lateral canthal tendon higher.
Jaw & chin
Masseter Botox
Simulates the width of your lower face at the masseter.
Chin Filler
Simulates chin projection, without surgery.
Chin Augmentation
Simulates chin projection and length.
Genioplasty
Simulates the position of your chin bone.
Jawline Filler
Simulates definition along your jaw.
Jaw Reduction
Simulates the width of your jaw angle.
Cheeks & midface
Forehead & hairline
Hair
Lifts
Ears
Skin
Multi-procedure packs
What a procedure simulation is, and what it is not
A simulation renders one change on your own photograph. It is an illustration of a direction, not a prediction of your result. Three things decide the actual outcome and none of them is visible in a photograph: your underlying anatomy, the technique your surgeon uses, and how you heal. Skin thickness alone sets a ceiling on what several of these procedures can achieve, and it is the single most common reason a real result differs from what somebody expected.
What it is genuinely good for is narrower and more useful than a prediction. It tells you whether you want the change at all. A large share of people who render one find the difference smaller than they had been imagining and stop there, which is a real outcome and a cheap one. And it gives you something concrete to take into a consultation — showing a surgeon a picture of the direction you want is far more precise than describing it.
Start from a measurement, not a photograph you saved
Every procedure page here names the measurement that points to it. A long philtrum points to a lip lift rather than to filler; a jaw that measures wide points to masseter treatment if the width is muscle and to something else entirely if it is bone; a short lower third points at the chin. Those are questions a measurement answers and a saved photograph does not.
The measurement tools are free, need no account, and run in your browser without your photo going anywhere. Running one before you render anything costs nothing and changes which procedure page you end up on — which is usually worth more than the render.
What happens to your photo
The two halves of this site treat your photo differently, and the difference is worth stating plainly. The measurement tools run a landmark model inside your browser tab — the image never crosses the network, and you can watch that in your browser's developer tools while a test runs.
A simulation cannot work that way. Rendering a photorealistic image needs a GPU, so the photo is sent to a rendering service, which is why the tool asks for explicit consent before the first render rather than burying it in a policy. Results are stored against your account so they appear in your history, and you can delete any of them from the dashboard.
How the data actually flows →Taking a photo that renders well
The same framing that makes a measurement accurate makes a render usable: straight on, camera at eye level, even light on both sides, relaxed expression, hair off the face. A three-quarter angle is the most common cause of a render that looks like someone else, because the model has to invent the compressed side of the face before it can change anything on it.
For procedures whose whole point is the profile — rhinoplasty, chin work, lip lifts — a front render shows the least informative view of the change. Those pages say so individually rather than letting the render imply more than it contains.
How the credits work
Measurements are free and always will be — they run on your device, so they cost us nothing to serve. A render runs on a GPU, which is why it costs credits. Credit packs start at $4.99 for five renders and never expire; a subscription is cheaper per render and resets each period. The balance is shared with the Aesti mobile app, so credits bought in either place work in both.
See the full pricing ladder →